on 19/12/13
0
Hulk gets a rework and is way different for the next patch
Bruce Banner worked as a scientist on the gamma bomb project when he heroically saved a young man from exposure to a nuclear blast. Unfortunately, the exposure to gamma radiation changed Banner's cell structure, causing him to transform into a raging green monster (known as the Hulk) when he became angry.Marvel Source
Over the years, the Hulk has acted as hero, villain, or pure destructive force depending on his state of mind.
Through it all, Banner continues to search for a cure that would end his deadly rampages.
I put a video to help everyone see a visual. If your having trouble keeping out spirit it maybe your gear or if you dont keep Unbridled Rampage up the whole time. I dont usually wait till anger hits lvl 3 to use rampage.
Sorry, I didn't check my page in a few days :-(. I usually keep enough spirit just enough to spam out mighty smash during my cool downs. Nothing wrong with auto attacks if you lack Spirit or spirit skill reduction on gear. Auto attacks should be buffed always if you keep U-Rage up 100%.
2.0 PUNCH THE WORLD
Hulk DPS Build
12/16/13
POWERS
Violence
Brutal Swing - Sets up nice, but not used much. Only used to fill in the gaps or when spirit is low which isn't often except on the much harder boss fights - 15 points.
Mighty Swing - Hardest hitting skill - 20 points.
Demolishing Charge - use 1 point if you want the option to rush through maps
Rancor
Unbridled Rampage - AMAZING buff. Health, dmg, and reduces spirit cost so you can mash out all day in typical Hulk fashion. This buff should be kept up at all times, and gives enough health regen to take on a ton of mobs of all colors. This buff allows Hulk to stand in fire with a health kit and spam Mighty Strike till Hulk Mad buff wears off. Just combined this buff with and watch the world melt in destruction. - 20 points.
Hulk Tough - UPDATED - This buff I rarely use but it important to have in tough boss fights. Switch your charge for it. - 9 points.
Short temper - Good for getting your anger up fast to start a fight - 1 point.
Hulk Free - Only use if you have to deal with a lot of CC - 1 point.
Hulk Mad - I only put 1 point here cause I like stats better and you still get the 100% crit buff plus 100 crit rating passive with 1 point.
Wreckage
Groud Smash - Best aoe ability - 20 points.
Worldbreaker - LOTS of crit stats and HUGE crit numbers - 20 points.
Destructive Mayhem - Hulk's only dot that is good for aoe and single target dps - 20 points.
Earthquake Leap - Great utility to herd mobs together for aoe nuke and to keep up - 1 point.
Avalance Leap - Best way to avoid danger and keep your dot up at the same time. Just hop over the boss to get out of danger. is much better to start a fight. AL is a waste of spirit to start a fight - 1 point.
Rotation
note - Hulk dps is more of a priority system.
> > > > (aoe only) > >
1. Walk in a pack and to get the mobs close to you and get going.
2. - Great for gathering mobs into a pile to let Ground Smash bash their brains in, and to keep up Hulk's dot after the 5 sec duration. Keep dot up for aoe and single target mobs.
3. + - I win buffs. Keep Unbridled Rage up at all times or use when u need health. Buff last 10s but you can recast in 2-3s to gain more health. With the high rate that anger will rise you should have no problem keep up UR. Use Hulk Mad on cooldown with atleast 80-90 spirit in the tank.
4. - aka "Punch the World" - mash this till Hulk's dot has to be refreshed or there are no more white mobs around. Exclude for the most part when there are only 2-3 high level mobs.
5. - hardest hitting attack that has a small aoe radius, combine with knockdown skills for extra damage.
6. - only used if spirit is low or to finish off an enemy.
Boss Fight example, Shocker T3 Red Terminal
Gear
Gear tips - I like gear that has "health regen" when Hulk does dmg cause there is a lot to gain with the dmg that Hulk can put out. Crit dmg, spirit skill reduction, dmg, defense, and plus 1 skill points to skills you use are great. Equipment that has mental or range def i tend to avoid but not if other bonuses are good. I like having brutal strike somewhere on my gear for some big numbers to entertain me but doesn't return enough dps to gear for it. Avoid knock back and slowing on hit. Hulk has no use for it. Hulk has two uniques that I've found that are very good that everyone should look for - Always Angry and Anger Management System.
Notes - I feel this is a really strong build and very fun to play. This build really shines in aoe situations and in large groups. The dps numbers cover my whole screen. This is my first character and my first guide so comments and suggestion would be great. Enjoy!
Version 2 - Corrected some terminology
- Added more notes on individual skills
-More notes on gearing
-Added youtube video on rotation
-Slight adjustment to rotation section
-Moved one point from Brutal Swing to Demolishing Charge to "sprint' through areas.
-Seriously thinking of removing some points in Ground Smash like 1-10 for better dps gains on longer fights with bosses.