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This build has only one purpose, to defend! Better not be alone, but from the time you defend with teammate, it'll be a piece of cake.
For this, The Green Lantern has prepared a build based on the AOE build, explosion and again AOE ;)
Abilities
T5 - the spammer, you must use at least t4 for additional damage. T5 because i still had a point to put where I wanted ;)
T4 - Your first AOE, double charge and the T4 upgrade is a good source of damage
Base - for once this spell will not serve you to put the debuff on the target, but for devastator probes.
T4 - Second AOE Really good damage and T4 will allow you to inflict more damage
T8 - DOT + AOE ... what else ?
T4 - Third AOE, Not the most powerful, but will greatly disrupt the healers of the opposing team.
Base- The stun is always useful to prevent an incomming heal or someone who flees
Base - A second break free from all CC.
AMPs
Assault - The goal is to reach Meltdown without losing too much of a point. So you have to skip on normally essential spells.
- 3 points in AP in the T1
- Empowering Aura and Core damage T2 (I replaced In flux in the assault branch by Scalpel in the hybrid A/S branch)
- Meltdown T3
Hybrid A/S - The goal is to reach Renewables Probes
- 3 points in Crit hit and 3 Crit hit severity T1
- Scalpel T2
- Surgical T2
- Renewables Probes T3
Hybrid A/U - The goal is to get Entrapment that increase the damage if your opponent is snare.
- 3 points pvp offense T1
- Entrapment T2
How
In progress
What's the point of getting Entrapment? We have no snares and you don't take Magnetic Lockdown that roots.
Tell us, how you play it ! :p
Great job !