Abilities Explained
Warning: this is a build that was used prior to Drop 5. It is currently outdated. now costs one actuator-- so keep this in mind if you want to play with this build.
The long story short of this build is that you're going to be spamming
for the majority of each fight. However, this doesn't mean that
is going to be your number one priority. The rotation of this build is going to actually center around
uptime, as well as
debuff uptime, and
buff uptime.
is interesting, in that you can "squish" the animation of other abilities by immediately following them with
. When you enter combat, you'll pop your gadget, be it an assault power gadget or Warcry of the Osun, and open with
immediately followed by
. Done properly, it'll be like you almost cast both at the same time. But
absolutely must be the first; otherwise, the animation squish will not occur. Once both spells are popped, lay down
.
This is where your lovely spam of
begins. Your innate, Energize, is not going to be used yet. Spam
freely, as the amp "Recycler" will refund an actuator with each successful full hit. As long as you don't miss, you can spam until you hit 1 actuator. At this point, hit "Energize" (your innate), and begin to spam gamma rays again. By now, your
should have proc'd, and will be ready and waiting for you. For this first bit you're going to want to wait for
to be back up; use
as a supplement to keep the flow going. Your goal is to give
as much uptime as possible without losing your rhythm.
is interesting because it can be cast at nearly the same time as your gamma rays spam. Practice will give you a sense of when to hit Atomize, and you usually want to aim to hit it when you're at 2 actuators; that way, you stay between 1 to 3 actuators, which gives you that awesome DPS buff you get from your amps. So using your best judgment, if you feel you need to use
, make sure you hit
immediately followed by
; again, in a similar manner to using
followed by
.
As for your Fissure (tech debuff) and Empowering Probes (damage buff), make sure BOTH are off cooldown before you hit Fissure-Empowering probes again. Once you've exhausted all your possible moves in your rotation, hit
. If you haven't missed, you'll be sitting at 1 Actuator, and only a single
will get you back up to 3 actuators.
So your initial rotation will probably look like this.
Gadget Pop -->
+
-->
-->
(for however many times possible) --> Energize -->
-->
+
.
Rinse and repeat. It just comes down to a matter of judgment on whether to use
, wait for
or
, and using Energize to its maximum potential. Prioritize
if possible, especially after using Energize. Otherwise, practice that rotation and have fun!