Medic DPS PvE - OUTDATED DO NOT USE dps medic pve pvp
Medic Guide by IjioNano Last update at May 29th 2015, 15:44

  • Current Level 0 /50
  • Ability Points 0 /0
  • AMP Points 0 /0
  • Elder Gems 0 /17
  • 0
    /0
    • = Locked by Tier
    • = Unlocked but Locked by Parent
    Max Health Assault Power Support Power
    Brutality 0000
    Finesse 0000
    Moxie 0000
    Tech 0000
    Insight 0000
    Grit 0000
    Strikethrough Chance 0% Critical Hit Chance 0% Critical Hit Severity 0% Deflect Chance 0% Deflect Critical Hit Chance 0%
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    Abilities Explained

    Warning: this is a build that was used prior to Drop 5. It is currently outdated.
    now costs one actuator-- so keep this in mind if you want to play with this build.


    The long story short of this build is that you're going to be spamming
    for the majority of each fight. However, this doesn't mean that
    is going to be your number one priority. The rotation of this build is going to actually center around
    uptime, as well as
    debuff uptime, and
    buff uptime.

    is interesting, in that you can "squish" the animation of other abilities by immediately following them with
    . When you enter combat, you'll pop your gadget, be it an assault power gadget or Warcry of the Osun, and open with
    immediately followed by
    . Done properly, it'll be like you almost cast both at the same time. But
    absolutely must be the first; otherwise, the animation squish will not occur. Once both spells are popped, lay down
    .

    This is where your lovely spam of
    begins. Your innate, Energize, is not going to be used yet. Spam
    freely, as the amp "Recycler" will refund an actuator with each successful full hit. As long as you don't miss, you can spam until you hit 1 actuator. At this point, hit "Energize" (your innate), and begin to spam gamma rays again. By now, your
    should have proc'd, and will be ready and waiting for you. For this first bit you're going to want to wait for
    to be back up; use
    as a supplement to keep the flow going. Your goal is to give
    as much uptime as possible without losing your rhythm.

    is interesting because it can be cast at nearly the same time as your gamma rays spam. Practice will give you a sense of when to hit Atomize, and you usually want to aim to hit it when you're at 2 actuators; that way, you stay between 1 to 3 actuators, which gives you that awesome DPS buff you get from your amps. So using your best judgment, if you feel you need to use
    , make sure you hit
    immediately followed by
    ; again, in a similar manner to using
    followed by
    .

    As for your Fissure (tech debuff) and Empowering Probes (damage buff), make sure BOTH are off cooldown before you hit Fissure-Empowering probes again. Once you've exhausted all your possible moves in your rotation, hit
    . If you haven't missed, you'll be sitting at 1 Actuator, and only a single
    will get you back up to 3 actuators.

    So your initial rotation will probably look like this.

    Gadget Pop -->
    +
    -->
    -->
    (for however many times possible) --> Energize -->
    -->
    +
    .

    Rinse and repeat. It just comes down to a matter of judgment on whether to use
    , wait for
    or
    , and using Energize to its maximum potential. Prioritize
    if possible, especially after using Energize. Otherwise, practice that rotation and have fun!